This is definitely not ready for serious use, but I thought I'd share a screenshot with the first text rendering support for BBX-Python.
The code's too crude to commit yet, and it's ridiculously sluggish at the moment, since I'm using FreeType to render each character and then -- in Python! -- copying over each pixel into a libscreen pixmap buffer which is then blitted onto the screen. One character at a time.
But hey! I've got some text output!
Here's the top-level code which generated that screen:
screen.fill_screen(0x337733) xpos = 20 draw_image(xpos, 15, b'shared/documents/scripts/logo.png') color = 0xff5511 fontsize = 48 leading = 70 ypos = 200 for text in [ 'BBX-Python!', 'The time is %s' % datetime.datetime.now(), 'Python ' + sys.version.split('\n', 1), 'Visit http://microcode.ca/bbx-python/ to learn more.', ]: draw_text(xpos, ypos, text, fontsize=fontsize, color=color) ypos += leading fontsize = 36 color = 0xffffff